Elixia Core
Elixia Core Gameplay Prototype
Description:
Welcome to the Elixia, a work-in-progress demo showcasing the core mechanics of the envisioned Elixia game. This prototype focuses on refining gameplay mechanics without thematic assets or final polish, offering players a sneak peek into the core gameplay experience. All assets are placeholders designed to demonstrate functionality and will evolve with future updates.
Core Mechanics:
- Platforming Excellence: Experience tight controls as the character moves, jumps, wall-sticks, wall-jumps, and dashes across challenging environments.
- Dynamic Combat: Unleash a three-hit attack combo or execute precise counterattacks to stun enemies.
- Skillful Maneuvers: Use a dash skill that creates a shadow clone to deliver a powerful attack.
- Throwing Mastery: Experiment with four distinct sword-throwing skills:
- Regular: Throws a sword that sticks to the enemy.
- Bounce: The sword ricochets between enemies before returning.
- Pierce: A spear-like throw that flies through multiple enemies.
- Spin: A sword that spins mid-air after reaching a set distance, damaging nearby foes.
- Each skill offers customizable parameters, including bounce limits, piercing enemies, and trajectory options. Visual aiming assistance is provided to plan your throws precisely.
- Interactive Enemies: Face skeleton enemies with basic patrol, chase, and attack behaviors. Players can use counter windows to turn the tables and stun them.
Current Limitations: This prototype is focused on core mechanics:
- No health or stats—characters and enemies cannot die, but animations and knockbacks simulate interaction.
- Placeholder assets for skills, enemies, and environments, intended for easy future replacement.
Future Plans:
- Expansive skill system with new abilities.
- Inventory and item mechanics.
- Immersive UI and checkpoints.
- Currency system for upgrades.
- Audio design and thematically aligned assets.
- Diverse enemy types with advanced AI.
Controls:
- Move: A/D
- Jump: SPACE
- Counter Attack: Q
- Attack: Mouse 0 (Left)
- Aim & Throw Sword: Mouse 1 (Right)
- Switch Throwing Type: Mouse 2 (Wheel Press)
- Dash: SHIFT
Published | 9 days ago |
Status | Prototype |
Platforms | HTML5 |
Author | Nikita-Barak |
Genre | Platformer |
Made with | Unity |
Leave a comment
Log in with itch.io to leave a comment.