Elixia Core Gameplay Prototype

Description:

Welcome to the Elixia, a work-in-progress demo showcasing the core mechanics of the envisioned Elixia game. This prototype focuses on refining gameplay mechanics without thematic assets or final polish, offering players a sneak peek into the core gameplay experience. All assets are placeholders designed to demonstrate functionality and will evolve with future updates.

Core Mechanics:

  • Platforming Excellence: Experience tight controls as the character moves, jumps, wall-sticks, wall-jumps, and dashes across challenging environments.
  • Dynamic Combat: Unleash a three-hit attack combo or execute precise counterattacks to stun enemies.
  • Skillful Maneuvers: Use a dash skill that creates a shadow clone to deliver a powerful attack.
  • Throwing Mastery: Experiment with four distinct sword-throwing skills:
    • Regular: Throws a sword that sticks to the enemy.
    • Bounce: The sword ricochets between enemies before returning.
    • Pierce: A spear-like throw that flies through multiple enemies.
    • Spin: A sword that spins mid-air after reaching a set distance, damaging nearby foes. 
    •  Each skill offers customizable parameters, including bounce limits, piercing enemies, and trajectory options. Visual aiming assistance is provided to plan your throws precisely.
  • Interactive Enemies: Face skeleton enemies with basic patrol, chase, and attack behaviors. Players can use counter windows to turn the tables and stun them.

Current Limitations: This prototype is focused on core mechanics:

  • No health or stats—characters and enemies cannot die, but animations and knockbacks simulate interaction.
  • Placeholder assets for skills, enemies, and environments, intended for easy future replacement.

Future Plans:

  • Expansive skill system with new abilities.
  • Inventory and item mechanics.
  • Immersive UI and checkpoints.
  • Currency system for upgrades.
  • Audio design and thematically aligned assets.
  • Diverse enemy types with advanced AI.

Controls:

  • Move: A/D
  • Jump: SPACE
  • Counter Attack: Q
  • Attack: Mouse 0 (Left)
  • Aim & Throw Sword: Mouse 1 (Right)
  • Switch Throwing Type: Mouse 2 (Wheel Press)
  • Dash: SHIFT

GitHub

Published 9 days ago
StatusPrototype
PlatformsHTML5
AuthorNikita-Barak
GenrePlatformer
Made withUnity

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