2048
Concept
The idea was to demonstrate Unity’s physics engine through a game inspired by 2048 and Tetris, combining their core mechanics with added physics elements.
Inspirations:
• 2048: Combining numbered tiles to reach a target number.
• Tetris: Dropping and fitting shapes to maximize space usage.
Twist:
Neither 2048 nor Tetris involve physics, so this game introduces physics-based interactions while merging elements of both games.
Gameplay
The game is 2D with a minimalistic design.
• Objective: Place figures inside a jar without letting them fall out. Combine figures with the same number to achieve the highest number possible.
• Figures: Each figure has a number, size, and weight, with size and weight increasing as the number grows.
• Combining Figures:
• When two figures with the same number collide, they merge into one with a higher number.
• A merging causes an explosion, pushing surrounding figures outward with force proportional to their weight.
• During explosions, the jar is temporarily closed to prevent falling.
• Levels:
1. Level 1: A large jar, figures numbered up to 64, goal: 256.
2. Level 2: A medium jar, figures numbered up to 16, goal: 512.
3. Level 3: A small jar, figures numbered up to 4, goal: 2048.
• Controls:
• A/D: Move figure left/right.
• Q/E: Rotate figure.
• Space: Drop figure.
Features
• Physics-Based Mechanics:
• Figures have properties like mass, explosion radius, and force.
• Explosions add a dynamic element to gameplay, requiring strategic placement.
• Scalable Design:
• Figures are prefabs stored in the Resources/Figures folder. Adding new figures automatically integrates them.
• Level design is modular, allowing easy creation of new levels with varied jars, figures, and goals.
• Simple Art:
• Minimalistic, using Unity’s built-in shapes and assets for clean visuals.
Updated | 14 days ago |
Published | 26 days ago |
Status | Prototype |
Platforms | HTML5 |
Author | Nikita-Barak |
Genre | Educational |
Made with | Unity |
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